Magic the Gathering MTG Worldwake booster box contains 36 booster packs with 15 cards each. The distribution is 1 rare, 3 uncommon, and 11 commons. A mythic rare occurs in aproximately 1 in 8 rare spots. Released on February 5, 2010, Worldwake is the second set in the Zendikar block. The set contains 145 black-bordered cards (10 mythic rares, 35 rare, 40 uncommon, and 60 commons).
It is the second set of the Zendikar block, so many of the themes introduced in Zendikar are expanded upon in Worldwake. Its tagline is "A World Enraged." The expansion symbol for the set is an activated hedron, ancient floating structures prevalent in the world of Zendikar.
As the harsh habitats of Zendikar become more dangerous, planeswalker characters gather to Zendikar to explore the ancient ruins for vast treasures and search for answers. The land itself comes to life and ravages its surroundings, consuming forests and destroying mountains. The inhabitants seek answers from their ancestors to discover the cause of this worldwide awakening.
Worldwake expands on the Landfall, Ally, Trap, and Quest mechanics of Zendikar, as well as introducing some new ones.
Animated lands, land cards which can turn into creatures (called "manlands" by players), are a prominent theme of the set's story. A set of 5 rare lands which can produce two colors of mana include Celestial Colonnade, Creeping Tar Pit, Lavaclaw Reaches, Raging Ravine, and Stirring Wildwood. There is an additional uncommon land that can become an artifact creature, Dread Statuary. Additionally, there is a cycle of five common Auras which enchant lands and transform them into creatures, Guardian Zendikon, Wind Zendikon, Corrupted Zendikon, Crusher Zendikon, and Vastwood Zendikon, first set of 5 enchant land auras since the set Betrayers of Kamigawa.
The Landfall mechanic appears in Worldwake on instants as well as on permanent cards. Landfall spells may produce a stronger effect or activate a repeatable effect whenever a land card enters the battlefield that turn under its caster's control.
Multikicker is a variant of kicker, a mechanic which appeared in Invasion, and allows a player to pay an optional, extra cost when casting a spell to create an additional effect. Unlike kicker, which can only be paid once, multikicker can be paid as many times as the player is able, adding to the additional effect.
“’Quest’” continues the mechanic set in place by Quest for the Holy Relic from Zendikar and completes a set of 5 colors with four additional cards. Quests are enchantments that receive counters under certain conditions. When they have a designated number of counters, the controller gains a large effect. These cards areQuest for Ula’s Temple, Quest for the Nihil Stone, Quest for the Goblin Lord, and Quest for Renewal.