Home » Magic the Gathering » Torment Booster Box My Account  |  Cart Contents  |  Checkout   
Magic the Gathering Quick Find Magic Cards
 
Use keywords to find your product or try the
Advanced Search
Magic the Gathering Cards Categories Magic Cards
Singles->
Foils->
Sets
Booster Boxes
Booster Packs
Other Sealed Product
Specialty Items
Accessories
Other CCG's
Alternate Art Cards
Magic the Gathering Cards Information Magic Cards
Blog
Dragon Sculptures
Company Details
Shipping & Returns
TWC Ramblings
News Archive
Grading
F.A.Q.
Contact Us
Magic the Gathering Cards Tools Magic Cards
Sell to Us
Link to Us
Magic the Gathering Cards Articles Magic Cards
All Articles
Card Combos (2)
Decks (2)
General Magic (1)
Magic the Gathering Cards Articles by Author Magic Cards
Magic the Gathering Cards Promotion Magic Cards
Something special this way comes!
Credit Card Services

Torment Booster Boxes for Magic the Gathering

$1,000.00

Torment Booster Box
Click to enlarge

Magic the Gathering MTG Torment booster box contains 36 booster packs with 15 cards each. Released in 2002, Torment is the second set in the Odyssey Block for the collectible card game Magic: The Gathering. This expansion set, which focused on black, is unique in that it is the first set to focus on a single color. The set contains 143 black-bordered cards (44 rare, 44 uncommon, and 55 commons). Torment was the first set to contain unequal amounts of the colors. There are 40 black cards, 28 blue and red, 21 green and white, and there are 5 nonbasic lands. Judgment reversed this inequality.

Torment tells the story of Chainer, a Dementia Summoner of the Cabal, who first discovers the Mirari and rises through the ranks of the Cabal, eventually becoming rival to the Cabal Patriarch himself.

Torment continued the Flashback and Threshold mechanics began in Odyssey and introduced Madness.

Madness - When a card with Madness is discarded, it can usually be played at a reduced cost. Torment sports 10 Madness cards, a common and an uncommon for each of the five colors.

The "black corruption" theme of Torment spreads beyond sheer numbers of cards. Here are more examples of card cycles that represent black's influences:

Swamp Rewards - Like the popular Nightmare, these are a handful of cards that greatly reward players that control many swamps, including Mutilate, Mind Sludge, and Cabal Coffers.

Tainted Lands - A cycle of lands that represent locations that have been "tainted" by black magic. Tainted Peak, Tainted Field, Tainted Isle, and Tainted Wood.

Greedy Flashback - A cycle of cards that all cost 4 mana (one mana of a corresponding color and three generic mana) and the flashback cost was only 2 mana, but required you to pay 3 life additionally) Deep Analysis, Spirit Flare, Acorn Harvest.

Possessed Creatures - A rare cycle of creatures that begin as seemingly ordinary creatures of their color, but upon achieving Threshold, they become black and turn on their former color. Possessed Nomad, Possessed Centaur, Possessed Aven, Possessed Barbarian. It is interesting to note the shadow/reflection of the creatures in the cards' pictures, which reveal their true inner 'possessed' state'.

Nightmares - black and red creatures that remove something of the opponent's from the game when they come into play and return it when they leave play. For example, Faceless Butcher removes a creature, Hypnox removes their hand, Petravark removes a land, and Soul Scourge removes 3 life.

Torment's release marked a tremendous power boost to the color black. The "Swamp Rewards" cards along with Chainer's Edict and Nantuko Shade were incredibly potent in tournament play, spawning the MonoBlack Control archetype (or the more appropriately named Coffers Control) that could destroy its opponent's creatures, hand, and life total with large Cabal Coffers-fueled spells. Previously, control decks were almost synonymous with blue counter-based control decks, but after Torment it was no longer a fact that a control deck was unviable without countermagic.

Relative to other mechanics at the time, Torment's Madness mechanic proved to be overpowered, most notably on Circular Logic, Basking Rootwalla, and Arrogant Wurm. This gave rise to U/G Madness (pronounced "Blue-Green Madness"), an Aggro-Control archetype fundamentally built on Wild Mongrel and Aquamoeba as discard outlets to utilize the Madness, Flashback, and Threshold mechanics of Odyssey Block. U/G Madness is notable for being format-dominating, inexpensive to build, easy to play, and almost exclusively utilizing Odyssey Block cards. U/G Madness and Coffers Control are good examples of the player-perceived criticism that "R&D is making our decks for us."


Current Reviews: 1
Average Rating: 3 of 5 Stars!

Back Reviews Qty:  


Customers who bought this product also purchased
10th Edition Booster Box
10th Edition Booster Box
Coldsnap Booster Box
Coldsnap Booster Box
Guildpact Booster Box
Guildpact Booster Box
Kamigawa Neon Dynasty Set Booster Box
Kamigawa Neon Dynasty Set Booster Box
Oath of the Gatewatch Booster Box
Oath of the Gatewatch Booster Box
Magic the Gathering Cards Shopping Cart more
0 items
Magic the Gathering Cards Notifications moreMagic Cards
NotificationsNotify me of updates to Torment Booster Box
Magic the Gathering Cards Reviews moreMagic Cards
Torment Booster Box
An alright set. You're always hamstrung when sets work off b ..
3 of 5 Stars!
Magic the Gathering Cards Report Error Magic Cards
Do you see a problem with this product? Please let us know which info is incorrect and add comments if needed.

Comment:

Batch Technologies

This site is best viewed at 1024 x 768 display running Internet Explorer 5 or higher
Site structure originated from OSCommerce
All Magic the Gathering (mtg), Magic Cards, Magic the Gathering Cards scans © Wizards of the Coast
Links


Comodo SSL Certificate